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> <channel><title>Comments on: Highlights from New Left Review 44</title> <atom:link href="http://www.PieAndCoffee.org/2007/05/06/highlights-from-new-left-review-44/feed/" rel="self" type="application/rss+xml" /><link>http://www.PieAndCoffee.org/2007/05/06/highlights-from-new-left-review-44/</link> <description>&#34;When things speed up hierarchy disappears and global theater sets in.&#34; --Marshall McLuhan</description> <lastBuildDate>Thu, 09 Feb 2012 21:46:19 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Mike</title><link>http://www.PieAndCoffee.org/2007/05/06/highlights-from-new-left-review-44/comment-page-1/#comment-358418</link> <dc:creator>Mike</dc:creator> <pubDate>Mon, 05 Jan 2009 15:18:58 +0000</pubDate> <guid
isPermaLink="false">http://www.PieAndCoffee.org/2007/05/05/highlights-from-new-left-review-44/#comment-358418</guid> <description>I was *just* talking to someone about that arcade!</description> <content:encoded><![CDATA[<p>I was *just* talking to someone about that arcade!</p> ]]></content:encoded> </item> <item><title>By: Kaihsu Tai</title><link>http://www.PieAndCoffee.org/2007/05/06/highlights-from-new-left-review-44/comment-page-1/#comment-358395</link> <dc:creator>Kaihsu Tai</dc:creator> <pubDate>Mon, 05 Jan 2009 14:18:07 +0000</pubDate> <guid
isPermaLink="false">http://www.PieAndCoffee.org/2007/05/05/highlights-from-new-left-review-44/#comment-358395</guid> <description>John Leland: &lt;a href=&quot;http://www.nytimes.com/2009/01/05/us/05army.html&quot; rel=&quot;nofollow&quot;&gt;Urban Tool in Recruiting by the Army: An Arcade.&lt;/a&gt; &lt;i&gt;New York Times&lt;/i&gt; 2009-01-04.</description> <content:encoded><![CDATA[<p>John Leland: <a
href="http://www.nytimes.com/2009/01/05/us/05army.html" rel="nofollow">Urban Tool in Recruiting by the Army: An Arcade.</a> <i>New York Times</i> 2009-01-04.</p> ]]></content:encoded> </item> <item><title>By: Adam (Southern California)</title><link>http://www.PieAndCoffee.org/2007/05/06/highlights-from-new-left-review-44/comment-page-1/#comment-55903</link> <dc:creator>Adam (Southern California)</dc:creator> <pubDate>Mon, 07 May 2007 18:42:30 +0000</pubDate> <guid
isPermaLink="false">http://www.PieAndCoffee.org/2007/05/05/highlights-from-new-left-review-44/#comment-55903</guid> <description>Is there any way you could summarize Lütticken&#039;s argument about Ayaan Hirsi Ali and the veil? Does it make more sense taken in context? I&#039;ve read the excerpt above about three times and can&#039;t understand what he&#039;s trying to say. At the moment I&#039;m not really inclined to pay 3 pounds to read the whole thing.</description> <content:encoded><![CDATA[<p>Is there any way you could summarize Lütticken&#8217;s argument about Ayaan Hirsi Ali and the veil? Does it make more sense taken in context? I&#8217;ve read the excerpt above about three times and can&#8217;t understand what he&#8217;s trying to say. At the moment I&#8217;m not really inclined to pay 3 pounds to read the whole thing.</p> ]]></content:encoded> </item> <item><title>By: BobSugar</title><link>http://www.PieAndCoffee.org/2007/05/06/highlights-from-new-left-review-44/comment-page-1/#comment-55643</link> <dc:creator>BobSugar</dc:creator> <pubDate>Mon, 07 May 2007 02:20:03 +0000</pubDate> <guid
isPermaLink="false">http://www.PieAndCoffee.org/2007/05/05/highlights-from-new-left-review-44/#comment-55643</guid> <description>FYI - there&#039;s several factual errors in there about Full Spectrum Warrior and America&#039;s Army.  Neither games were developed by the Marines - both FSW and AA were funded by the US Army, FSW as a training tool for enlisted soldiers (the commercial version was a separate project unfunded by the US Army), and AA as a recruitment tool to encourage people to join the army.
Furthermore, neither game comes even close to being &quot;the two most popular video game franchises in 2005.&quot;  America&#039;s Army debuted in 2002, and has been modestly successful since then, but it&#039;s not particularly popular.  Its primary appeal is that it&#039;s free to download (the game is fully subsidized as a recruiting tool by the US Army).
Full Spectrum Warrior was released in 2004, sold just over 1 million copies world wide, the bulk of which were in 2004.  It&#039;s sequel wasn&#039;t released till 2006, which did not sell well (less than 50,000 copies), so FSW wasn&#039;t a particularly successful videogame franchise either, in 2005 or 2006.
The actual best-selling videogame franchises can be found here:
Consoles:  http://www.gamespot.com/news/6142407.html
PC:  http://www.gamasutra.com/php-bin/news_index.php?story=7832
As you can see, neither America&#039;s Army nor Full Spectrum Warrior can be found on either of those lists.  The PC game sales in 2005 had 2 war games in the top 10 (Battlefield 2, ranked 6th, and Call of Duty 2, ranked 10th), you&#039;re welcome to criticize those games as signs of your ‘military–industrial–entertainment–media complex.&#039;
But console games fared even better against this sort of criticism, with the only games with any violent content in the bestseller&#039;s list being Star Wars games.  I doubt swinging a lightsaber in &#039;Lego Star Wars&#039; trains Americans to support the war.  And given that console sales outstrip PC sales by 10 to 1 ($10.5 billion vs. $953 million), I think the nonviolent console videogame market is more indicative of the American videogame consumer habits.
If you&#039;d like to criticize Full Spectrum Warrior and America&#039;s Army anyway, go ahead, but know that they&#039;re at best modestly successful videogames in an industry whose best-sellers are sports games, Pokemon, and Star Wars.
I&#039;m going to hope that New Left Review&#039;s fact checking on its other articles are of a slightly higher quality than in &quot;War and the City,&quot; else it probably shouldn&#039;t be recommended to anyone.</description> <content:encoded><![CDATA[<p>FYI &#8211; there&#8217;s several factual errors in there about Full Spectrum Warrior and America&#8217;s Army.  Neither games were developed by the Marines &#8211; both FSW and AA were funded by the US Army, FSW as a training tool for enlisted soldiers (the commercial version was a separate project unfunded by the US Army), and AA as a recruitment tool to encourage people to join the army.</p><p>Furthermore, neither game comes even close to being &#8220;the two most popular video game franchises in 2005.&#8221;  America&#8217;s Army debuted in 2002, and has been modestly successful since then, but it&#8217;s not particularly popular.  Its primary appeal is that it&#8217;s free to download (the game is fully subsidized as a recruiting tool by the US Army).</p><p>Full Spectrum Warrior was released in 2004, sold just over 1 million copies world wide, the bulk of which were in 2004.  It&#8217;s sequel wasn&#8217;t released till 2006, which did not sell well (less than 50,000 copies), so FSW wasn&#8217;t a particularly successful videogame franchise either, in 2005 or 2006.</p><p>The actual best-selling videogame franchises can be found here:<br
/> Consoles: <a
href="http://www.gamespot.com/news/6142407.html" rel="nofollow">http://www.gamespot.com/news/6142407.html</a><br
/> PC: <a
href="http://www.gamasutra.com/php-bin/news_index.php?story=7832" rel="nofollow">http://www.gamasutra.com/php-bin/news_index.php?story=7832</a></p><p>As you can see, neither America&#8217;s Army nor Full Spectrum Warrior can be found on either of those lists.  The PC game sales in 2005 had 2 war games in the top 10 (Battlefield 2, ranked 6th, and Call of Duty 2, ranked 10th), you&#8217;re welcome to criticize those games as signs of your ‘military–industrial–entertainment–media complex.&#8217;</p><p>But console games fared even better against this sort of criticism, with the only games with any violent content in the bestseller&#8217;s list being Star Wars games.  I doubt swinging a lightsaber in &#8216;Lego Star Wars&#8217; trains Americans to support the war.  And given that console sales outstrip PC sales by 10 to 1 ($10.5 billion vs. $953 million), I think the nonviolent console videogame market is more indicative of the American videogame consumer habits.</p><p>If you&#8217;d like to criticize Full Spectrum Warrior and America&#8217;s Army anyway, go ahead, but know that they&#8217;re at best modestly successful videogames in an industry whose best-sellers are sports games, Pokemon, and Star Wars.</p><p>I&#8217;m going to hope that New Left Review&#8217;s fact checking on its other articles are of a slightly higher quality than in &#8220;War and the City,&#8221; else it probably shouldn&#8217;t be recommended to anyone.</p> ]]></content:encoded> </item> </channel> </rss>
